I have recently been thinking about my “history” of interactions with the fantasy genre.
I don’t know why. Perhaps it’s because September is a reflective
time, or because the stresses of the present have me feeling nostalgic.
Regardless of the reasons why, ruminations on my own
influences led me to Appendix N, the list of influences Gary Gygax provided at
the end of the AD&D Dungeon Master’s Guide.
I’ll admit that I’m woefully unfamiliar with most literature
from Gygax’s Appendix N. Of the works listed there, I’ve only read Tolkien. I’m interested in reading more, though – especially after Web DM’s recent video on Pulp Fiction. I’ve added several Appendix N authors to my “wish-list”
of books.
So of course, when acknowledging that many of the works
in Appendix N didn’t introduce me to the fantasy genre, I have to ask myself... what
did?
This post is an answer to that question.
-
It is hard for me to establish exactly when I got "into" the
fantasy genre. I don’t remember interacting with it much in elementary
school. From what I recall, my first dips into fantasy came from middle school.
In middle school, I remember reading books like A Knight’s Wyrd, Sabriel, and The Inheritance Cycle. There’s Crispin and the Cross of Lead, though that might be more “historical fiction” than “fantasy.” And the “ology”
series of books, including Dragonology and Wizardology. I loved these books as
a kid, and they sparked my imagination.
I also purchased this poster of dragon species to hang on
my wall. I didn’t even know what Dungeons & Dragons was, at the time. I
just liked dragons.
My first exposure to D&D came from purchasing a poster for a game I'd never played... because I liked dragons. |
Interestingly, I didn’t read Tolkien or see The Lord of
the Rings movies until much later, as an upperclassman in high school. This was
after I’d already been introduced to fantasy tabletop RPGs. Therefore, Tolkien
had a peculiarly “late” influence on my inculcation in the fantasy genre. I
feel like that’s different from what most people experience.
I also missed the boat on the Harry Potter series.
Somehow, as a nerd coming of age during their surge in popularity, I completely
sidestepped the Hogwarts groundswell. Oddly enough, I remember reading Fantastic
Beasts and Where to Find Them in elementary school. I hadn’t read Harry
Potter at the time, but loved the encyclopedic catalog of fantasy creatures and
checked it out of the library several times.
I also remember playing several fantasy-themed video
games in middle school. Lionhead Studio’s original Fable was perhaps the first
one. I can’t count the number of times I played that game through to
completion; I even bought Fable: The Lost Chapters with saved allowance money
to play the additional content, meaning I effectively owned the game twice.
(I realize it might seem strange to have played Fable as
a young kid, considering it was rated “M for mature.” But really I think it was
pretty tame for an M-rated game. And my parents trusted me as a pretty mature
young person, which I’m grateful for).
Now that I’m older, I can see the flaws of the original Fable.
I now know the hype and disappointment that came with its release. However, all
of that went over my head as a young person in the early 2000s. I bought it "used" at a discount. It was one of the first RPGs I ever played, and I loved it
for what it was.
I also played The Elder Scrolls: Morrowind. Because I
played it at such a young age, its open world and difficulty kept me from making
it far. I still enjoyed just wandering around, however. Even today, I’ve never “beaten”
the main questline of Morrowind. It’s on my list of games to revisit, at some
point.
I spent much more time playing the next game, Oblivion,
and actually saw it through to completion (several times). I distinctly
remember one character I made in Oblivion named Rivel. He was a paladin type who
used heavy armor and Restoration magic. And I truly “role-played” him in a way
I never did before. I haven’t really done the same with any game since, either.
With Rivel, I played the game in a simulationist way.
Rivel ate three times a day and slept each night, though the game didn’t require
you to. Rivel never fast-traveled. And in my mind, I kind of created the “character”
of Rivel as a separate entity from myself. Rather than playing the game as a “player”
– doing quests and such because it’s what I wanted to do – I reacted to
the situations that arose in the game and responded as what I thought Rivel
would do.
When playing Rivel, there would be “days” spent in the
game where I simply “role-played” Rivel – walking around the castle, visiting
Chorrol to talk to villagers, and scouting the nearby forest for monsters and
deer. As an adult looking back, I can see now that playing the game this way was
basically me channeling my imaginative play as a kid (“playing pretend”) through
a video game.
And as incredibly nerdy and strange as this may seem, it
was totally fun. Probably the most fun I’ve ever had with a video game,
and maybe ever will. I’m ashamed to say that my imagination isn’t the same as
an adult. I can’t lose myself in a game like that anymore; I get distracted by
thoughts about changing the oil in the car or repairing the water heater. It’s sad.
Moving on from the loss of innocence…
Thief: Deadly Shadows was another big influence on me. I
was too young to enjoy the original Thief game or The Dark Project, but Garrett
epitomized what it meant to be a fantasy RPG “rogue” in my mind. The Pagans and
the Hammerites eventually influenced my ideas of Druids and Clerics,
respectively. And of course, there’s also the guards from Thief, who profoundly
influenced my conception of a fantasy “city watch.”
Of all these influences, some elements that stand out as directly
influencing on my idea of “fantasy:”
·
The encounter on the bridge with Snowy
Granius. For some reason, this single moment in Morrowind seems
to encapsulate everything I remember about the game. As a young player, it was
difficult, scary, and exciting. And just so wonderfully weird. To
this day, my “default” scenario for introducing a new player to an RPG system
is this: you come to a bridge crossing a deep chasm. You see a
poorly-dressed man on the other side. He looks angry. What do you do?
This moment will forever live in my mind. |
·
The general sense of playfulness and
innocence. I realize Fable was overtly violent (I mean, you can decapitate
enemies and blood comes spurting out of their neck) and the game contains sexual
innuendo. But the “fairy tale” setting of Albion (and the humor that
accompanied it) has stuck with me throughout my time gaming. My taste for this sort
of “light-hearted” fantasy might be why I have yet to “get into” the gritty and
dour settings like A Song of Ice and Fire. My taste of fantasy lies
somewhere between the “low” fantasy of Game of Thrones and the “high” fantasy
of The Lord of the Rings. Both of these are slightly too serious for me; I
prefer The Hobbit and Monty Python and the Holy Grail.
·
The music. To
this day, the soundtracks of Fable, Morrowind, and Oblivion have a permanent
place on my playlists at the gaming table. When I hear Oakvale by Russell Shaw
or Wings of Kynareth by Jeremy Soule, I am moved.
-
Why write all of this?
Well, it’s been on my mind lately. That’s one reason.
But another reason is recognition of the fact that
role-playing is a generative exercise that draws from source material. In other
words, every fantasy tabletop RPG session creates a new narrative from the
events that transpire at the table. However, that new narrative originates from
references and touchstones rooted in prior experience.
Expressed in a different way, you can imagine each RPG
session as an original song. Each song is unique and new. However, each song is
composed from notes that existed before the song. Each composer (players and referee) uses the notes
they know when composing.
In the case of fantasy tabletop RPGs, the “notes” from
which a composer chooses are their prior experiences. Any experience is subject
to be reproduced (such as knowledge from history or their own personal lives),
but ideas and inspiration from media in the fantasy genre is especially
relevant.
And looking back to the early games I ran, especially in
high school, I can see how I reproduced those experiences I had in the fantasy genre. I now draw a lot more inspiration from tabletop RPG texts themselves, such as early
TSR modules. But before I steeped myself in those, the tabletop RPG games I
played were heavily influenced by Fable and The Elder Scrolls.
And in closing, I also think it’s also helpful to
recognize how the influences of the fantasy genre are changing. Whereas folks
in the 1980s and 90s likely came with primarily literary influences, I would
say that visual media (ex. video games, movies, television series) have become
more influential in the 21st century, for better or worse.
I can definitely see this in the younger players I game
with, who list video games and movies foremost among the fantasy-genre things
they like. And when I introduce the game to kids, their touchstones are often
things like How to Train Your Dragon and Frozen. I’m not sure
what to make of this, but it is a trend that’s happening.
So: what are the fantasy influences you bring to your
games? And what parts of them have stuck with you?